Ultraloop
Twisted Tools ULTRALOOP Plugin
Welcome
Thanks for purchasing ULTRALOOP. We hope you enjoying using this tool as much as we enjoyed making it!
ULTRALOOP is a loop remixing sampler, designed to layer and composite rhythmic loops using the included factory library or your your own samples. Because you can load your own samples, ULTRALOOP is well suited to any style of music production or sound design task.
At the heart of the ULTRALOOP interface is a fast and intuitive sequencer that allows you to visually layer and comp loops. While you can easily just hit random and drag some sliders around until you hear something you like, there are hundreds of different parameters and controls to work with should you choose to edit your loops with absolute precision.
Have fun!
Twisted Tools
System Requirements
In order to use our Powered by Reaktor instruments and effects, you will need to meet the following system requirements for optimal performance:
System RequirementsInstallation
All Twisted Tools plugins follow a similar installation process. To learn how to install Twisted Tools Powered by Reaktor plugins, please follow the link below:
InstallationManual Conventions
Important warnings. Always read these!
Notes: Useful notes and relevant additional information.
What is ULTRALOOP
ULTRALOOP, a first-of-its-kind loop remixing sampler with a fast and intuitive visual workflow for Native Instruments Reaktor and free Reaktor Player. ULTRALOOP combines advanced loop layering, comping, effect processing and automation techniques to generate new grooves, riffs and song ideas. You can use ULTRALOOP with the included factory sample library or to remix your own samples, injecting new life into any existing loop library.
How is it designed to work?
ULTRALOOP is a sampler that plays back pre-recorded loops (called samples) or loops that you load. It runs inside the full version of Reaktor or free Reaktor Player in either plugin mode or standalone mode.
Each time you hit play, ULTRALOOP will begin playing back various samples from the sample map and you can use a unique Track sequencer to determine which steps of the underlying loops are to be heard.
At the core of ULTRALOOP is an advanced loop layering engine and sequencer, capable of both layering and comping - a production technique that allows you to flip between layered tracks that are playing back simultaneously, by muting and un-muting slices of each layer. Up to eight tracks with loops of any BPM can be layered or comped together in real-time and can be further processed using an all-new Gestural FX engine. The Gestural FX engine automatically generates dynamic effect movements that ramp and modulate over time, using a suite of creative effects designed to produce endless fills, articulations and variations.
To create additional loops and variations, ULTRALOOP features and endless supply of randomization functions, connected to a unique Preset Grid system for each main parameter group sliders. A Preset Grid allows you to store, recall and automate settings by using a dynamic memory grid made up of 17 slots that can be played on-the-fly. The settings for the entire instrument, including all the parameter Preset Grids can be stored and recalled in one of eight Global Scenes, allowing you to create infinite loop variations. All the relevant instrument features can be played with live, without skipping a beat, by using a mouse, MIDI or OSC.
ULTRALOOP Feature Highlights
Loop Remixing Sampler
Advanced layered sampler engine with intuitive interface
Visual loop compositing
Generative Gestural FX to create fills, articulations and variations
FX Sequencer
Specialized track sequencer with mono and poly draw modes
Layered playback and editing of up to eight tracks simultaneously
Independent controls per layer, organized into parameter cells with sliders
Automated Preset Grids per parameter group, with 17 memory slots each
8 Global Scenes per Preset
Preset Grids and Scenes are playable via mouse, MIDI or OSC
Extensive randomization options
Flexible multi-output routing per layer
Master Punch control
Swing
3+ banks of presets
2224 Sound Variations
Over 800mb of included factory sample content by from Enig'matik Records Artists, Loopmasters and Sounds of Revolution.
Sample content and sound design by: Antonio Blanca, Apparition, Chris Komus, Dusty Fungus, Fine Cut Bodies, Flint Kids, Josh Hinden, Ion Driver, Itsu, Kilowatts, Loopmasters, Oliver Schmitt, Sounds of Revolution, Sonictwist, Sun in Aquarius and Whitebear
Optional Expansions featuring expertly designed presets and genre bending sample content, designed to expand the sonic palette of ULTRALOOP
Getting Started with ULTRALOOP
The following sections will give you a very quick overview of how to get going with ULTRALOOP. We will explain how to open ULTRALOOP and how to explore and use the default factory Presets and Scenes (sub-presets). Lastly, we’ll look at randomizing.
setting up in plugin mode ----
How to Open ULTRALOOP
WelcomeOverview of ULTRALOOP
In this section of the manual, we’ll examine the interface, look at basic signal flow principles and explain all the ULTRALOOP controls.
There are two ways you can approach ULTRALOOP. You can hit random and drag sliders around until you hear something you like or you can spend time fine-tuning your sound combinations with precision. For starters, we recommend you begin exploring by looking at the Getting Started section to get familiar with Presets and Scenes.
The Interface

[1] The Reaktor Master Header area: Contains Reaktor controls for selecting snapshots, turning on EDIT mode, setting BPM and more. See the Reaktor manual for more details.
[2] The Ultraloop Master Header area: Contains all the ULTRALOOP Master controls and toggles, which aren’t specific to a Scene.
[3] The Sequencer area: Features the Track Sequencer, FX Sequencer, FX Mixer and Mini-Cells that give you additional settings per track.
[4] Sequencer and FX Controls area: Features Parameter Cells for the Track Sequencer, FX Sequencer and FX Gestures. Preset grids allow you to store and playback up to 17 sequencer patterns and FX Gestures in Memory Slots, to make longer arrangements. You can select or automate the presets using MIDI, OSC or your mouse.
[5] Sampler Controls area: Features several pages of Parameter Cells that have both Sliders and Preset Grids that control the sampler parameters and playback parameters. Preset Grids allow you to store and playback up to 17 Slider settings in Memory Slots, to make longer arrangements and patterns. You can select or automate the presets using MIDI, OSC or your mouse.
[6] The Ultraloop Footer area: Contains the MIDI Mode selector and Scene controls.
Understanding the Basics
No doubt, ULTRALOOP is a deep instrument, but the central idea behind it is quite simple.
ULTRALOOP works something like this:
When you hit play, ULTRALOOP begins playing back up to eight loops that are constantly running together in sync, following the current playhead position.
Drawing steps in the Track Sequencer allows you to visually choose which step of each loop to playback.
Drawing steps in the FX Sequencer applies effects movements, called GESTURES, to all tracks that have FX ON activated.
All the main parameters can can stored into one of 17 Memory Slots using Preset Grids, which you can think of as single parameter Scenes that allow you to dynamically recall and modulate parameters.
Loop Selection
When you click the play button in the Reaktor Master Header area (or in your DAW), all the ULTRALOOP settings are loaded and the sampler engine starts to playback up to eight layered samples that loop repeatedly.
The loops selected for playback are determined by the Slider positions set inside the LOOPS Parameter Cell, found within in the Sampler Controls area. The values of each slider determine which samples in the Reaktor Sample Map to playback.

Of course there are many additional Sampler Controls that alter the sound of each layer and they can be accessed using the other Parameter Cells found in one of four Parameter Cell Pages, by clicking the tabs for TIME, SPACE, FILT and ENV controls.

We’ll look at the details that describe each Parameter Cell later in the manual.
Sequencing and FX Processing
The layers that are played back in ULTRALOOP can be sequenced and processed using the TRACK SEQUENCER, FX SEQUENCER and FX GESTURES before reaching the output.

The TRACK SEQUENCER is not your typical sequencer. It doesn’t re-trigger samples, the samples are always playing back, regardless of whether or not you draw any steps. You can visualize the waveforms that are playing back underneath each step and then select sections of the loops that you’d like to be audible, allowing you to comp together a performance when using MONO draw mode or stack slices on top of one another using POLY draw mode.
Using the FX SEQUENCER, you can then determine which steps will have have effects active and which tracks will be routed to the effects. The effects are generated automatically by using the FX GESTURE cell’s GENERATE button. FX Gestures are automatically generated dynamic effect movements which are stored in Memory Slots inside what’s called a Preset Grid.
Preset Grids

If you click on the Slider View Toggle you will see the Preset Grid which represents the 17 memory Slots. These slots are similar to Scenes, but store memory for only a single parameter.

Each Parameter Cell has Preset Grids. In the case of the Sampler Controls area Parameter Cells, the Memory Slots store slider positions. In the case of the Sequencer and FX Controls area, the Memory Slots store active Sequencer steps for the Track and FX Sequencers and FX Gestures (you won’t see these anywhere, as they’re automatically generated). The grey numeric readout in the upper right corner of the Parameter Cell indicates which Memory Slot you’re currently editing and you can drag it to change the slots. When you release the mouse, it snaps back to the center slot which you can think of as your custom default slot.
The Parameter Cells
In this section we’ll look at the controls you’ll find in the Sequencer and FX Controls area and the Sampler Controls area.
The Sequencer and FX Controls area has Parameter Cells that only contain Preset Grids and related controls, while the Sampler Controls area has Parameter Cells that are made up of Sliders, Presets Grids and additional controls that can be used to adjust various settings for your loops.
Working with the Parameter Cells
The Parameter Cells found in the Sequencer and FX Controls area have Preset Grids that store Sequences and FX Gestures into one of 17 Memory Slots. These Memory Slots can be selected, played, automated and randomized.
The Parameter Cells found in the the Sampler Controls area also have Preset Grids. These Preset Grids store Sliders values into one of 17 Memory Slots and determine the settings for each sample layer. These Memory Slots can also be selected, played, automated and randomized.
Let’s look at some examples to see what makes up a Parameter Cell.

[1] Cell Label: Each cell parameter has a name that identifies it. Most cell labels can be right-clicked to reset the sliders to their default state.
[2] Slider View Toggle: This button toggles between Slider View and Preset Grid view.
[3] Slot Selector/Numeric Readout: Grey numbers represent the currently selected Memory Slot # that you’re editing. Drag this number up/down to change Memory Slot #. When dragging a slider in Slider View, this area will also double as a Numeric Readout that displays the current Slider or Slider Range values.
[4] Cell Slider: Sets the value for the Cell Parameter for that layer. Cell sliders 1-8 correspond to Layers 1-8 (top to bottom). Cell Slider mouse behaviors: Click and drag from left/right to adjust the values. Double-click to isolate the slider from being affected by randomization or modulation. A purple indicator line indicates that it is isolated. Right-click to set to default and MIDI learn.
[5] Cell Range Slider: Sets the minimum and maximum values for the Cell sliders.
[6] Cell Randomizer: Randomizes the Sliders for all Memory Slots, unless Single Edit Mode is on. Clicking on the left side of the randomizer randomizes less than clicking towards the right side which randomizes more.
[7] Master Random Receive Toggle: If on, clicking the Master RND button in the Master area will randomize this cell. If off, this cell won’t receive randomization when clicking the RND button in the Master area.
[8] Single Edit Mode: When Single Edit Mode is on, the Random and Edit Functions will be applied only to the currently selected Memory Slot, otherwise the Random and Edit functions will be applied to all 17 Memory Slots.
[9] Edit Functions: COPY, PASTE and RESET for either all slots or a single slot, if Single Edit Mode is active.
[10] Pin Mode: If Pin Mode is on, then the Memory Slots won’t snap back to the middle position when dragging around the Preset Grid and will stick to the last selected slot, even if there is Preset Grid automation taking place.
[11] Record Mode: Activates automation recording of the Preset Grid Memory Slot positions. Simply turn on Record and drag the Memory Slots around the Preset Grid and the movements are recorded. You’ll need to press the small Play button as well for the recorded Slot automation to play back.
[12] Play Mode: Activates playback of the stored Preset Grid Memory Slot automation. Playback quantization will be determined by the global SYNC setting set in the Ultraloop Master Header area.
[13] Preset Grid Automation Length: Determines the length of the Preset Grid automation. An indicator above the Parameter Cell indicates the length of the automated recording and shows the current playback position. Drag the value to adjust the length of the automation pattern in 1/16th note increments. L32 = 32 1/16th notes or two bars.
[14] Preset Grid MIDI Root: Sets the Root Note setting for MIDI input to the Preset Grid. You can select, play and automate the Memory Slots via MIDI note by using a MIDI keyboard or your QWERTY keyboard. The Center Slot is the Root Note slot and the rest of the Slots increase chromatically from the lower left to upper right corner. Drag to adjust the Root note by octave and be sure that MIDI IN PLAYS: SLOTS is selected in the Ultraloop Footer area and that the Preset Grid MIDI IN is on by pressing the keyboard icon for each Preset Grid you want to respond to MIDI.
[15] Preset Grid MIDI IN: Activates MIDI in for any Parameter Cell’s Preset Grid. Works in conjunction with the MIDI Root setting and MIDI IN PLAYS: SLOTS must be active in the Ultraloop Footer area.
[16] Preset Grid: The default view for most Parameter Cells is the Preset Grid. The Preset Grid has 17 Memory Slots that store a single set of parameters for that particular Parameter Cell. The slots can be manually selected, played back or automated. A Preset Grid is like a Scene for one parameter group of settings.
The Sequencer and FX Controls Parameter Cells Defined
There are three Parameter Cells in the Sequencer and FX Controls area. They are the TRACK SEQUENCER, The FX SEQUENCER and the FX GESTURES Parameter Cells:

TRACK SEQUENCER CELL: Stores the Track Sequencer steps into one of 17 Preset Grid Memory Slots that can be selected, played, automated and randomized. The Track Sequencer is the eight track sequencer found in the Sequencer area at the top of the ULTRALOOP interface. Each track represents a layer. Only the Track Sequencer steps are stored into a Memory Slot. None of the additional sequencer controls or Mini-Cell settings are stored in the Track Sequencer Cell. The additional settings are however stored in a Scene.
FX SEQUENCER CELL: Stores the FX Sequencer steps into one of 17 Preset Grid Memory Slots that can be selected, played, automated and randomized. The FX Sequencer is the thin single row sequencer above the Track Sequencer and is made up of yellow horizontal steps that determine when the FX GESTURES will be applied.
FX GESTURES CELL: Stores FX Gestures, generated with each click of the GENERATE button, into 17 Preset Grid Memory Slots. The FX Gestures are automatically generated dynamic effect movements that ramp and modulate over time, using a suite of creative effects. The FX Sequencer determines when those effects take place and the FXON mini-cell determines which tracks to send to the effect, while the FX MIX controls determine the balance of the effects. The effects that make up a gesture are STUTTER, FILTER, REVERSE, GRAIN, TAPE and GATER effects. While you can’t edit the gestures or the FX parameters themselves, you can generate infinite new gestures by clicking the GENERATE button and you can adjust the FX MIX by using the small yellow mixer icon, located in the upper right of the Sequencer area. The mix settings are not stored with the Memory Slots, but are stored with the Scene.
When you click GENERATE,17 new effect combinations with unique signal flow ordering are created, along with automated movements of essential parameters. Sometimes an effect may be generated that features more of one effect and less of another. As such, if you adjust the MIX levels to something other than 100%, it’s possible that you may end up with a a GESTURE that is silent on occasion. The effects also depend on transients, so if you load a quiet pad sound it may not get picked up by the effect engine.
The Sampler Controls Parameter Cells Defined
Undoubtedly the most important Parameter Cell is the LOOPS Cell as it determines which loops are playing back in ULTRALOOP. For that reason the LOOPS Cell remains constant regardless of the page you select.
There are four Parameter Pages with Sampler Parameter Cells that shape the sound of each layer. In this section we will define each page and its controls.
The TIME Page -The sampler’s timing parameter cells:
START: Adjusts the loop start playback position for each layer.
LENGTH: Adjusts the length of each loop for each layer.
The SPACE Page -The sampler’s spatial parameter cells:
PAN: Adjusts the panning of each layer.
VOLUME: Adjusts the volume of each layer.
The FILT Page -The sampler’s filter parameter cells:
FILT: Adjusts the filter frequency of each layer. To the right of center is a HIGH PASS filter and to the left of center is a LOW PASS filter.
RES: Adjusts the resonance of the filter for each layer.
The ENV Page - The sampler’s amplitude shape parameter cells:
ATK: Adjusts the attack time for each layer. The attack is the time it takes for volume to reach maximum amplitude per slice.
HLD: Adjusts the hold time for each layer. Hold time is the time the sound sustains after attack, before the decay stage begins. 100% = 1 sequencer step.
DEC: Adjusts the decay time for each layer. The decay time is the time it takes for sound to reach the sustain level.
REL: Adjusts the release time for each layer. The release time is the time it takes for the sound to return to zero (off) once a note has been released or the Trig message ends.
The Envelope settings are per-sequencer step. Each active sequencer step re-triggers the start of the envelope.
The Sequencer Area
The ULTRALOOP Sequencer Area has a Track Sequencer, FX Sequencer, FX Mixer and MINI-CELLS.
The Track Sequencer

The Track Sequencer is the main ULTRALOOP sequencer. Unlike typical sequencers, ULTRALOOP’s Track Sequencer allows you to choose which steps are active for a set of loops that are always already playing back (silently) regardless of whether or not a sequencer step is active. This distinguishes itself from most sequencers which usually send a message to the sampler to start playing back a particular sample with each gate message.
In some sense, you can think of the Track Sequencer as an effect, that works in a similar way to a gate effect or noise gate plugin. When a step is active, signal that is already playing back on a track passes through. When a step is inactive, the signal on that track is silenced. In this sense, the Track Sequencer is post-sampler in terms of signal flow. Each active step can be further shaped using the AHDSR Cells, found in the Sampler Controls area’s ENV page.
Drawing in the Track Sequencer
Click and drag to activate Track Sequencer steps
Right-click and drag to erase Track Sequencer steps
The Track Sequencer Additional Controls
DRAW: Sets the draw mode to MONO or POLY. Mono mode allows you to draw steps on one track per division, preventing you from activating layered steps. POLY mode allows you to draw layered sequencer steps freely.
WAVES ON/OFF: Shows or hides the live waveform displays underneath the sequencer for the loops that are playing back.
LEN: Sets the length in 1/16th note steps of the Track Sequencer pattern. It is important to understand that the length of the Track Sequencer pattern is not related to the length of the Loops that are playing back. The LEN setting only determines the length of the gate pattern sequence, but the Loops are always playing back at their full-length. The one exception is when the TRIM Mini-Cell is on. When the TRIM Mini-Cell is on, the Loop length for all samples playing back is automatically clipped to the Track Sequencer Length.
SHIFT <</>>: Shifts sequencer steps left or right.
MULTI-COLOR MODE: An option to color-code sequencer tracks and sliders to help visually
identify the connection between them.
AREA SELECTOR: Area selector for custom edit zones allows you to selectively randomize, shift, copy and paste desired sequencer steps.
The FX Sequencer
The FX Sequencer allows you to apply the FX GESTURES to a track or set of tracks, at a specific moment in time. Using the FX Sequencer, you can then determine which steps will have effects active and which tracks will be routed to the effects by using the yellow FX ON mini-cell.
Drawing in the FX Sequencer
Click and drag to activate FX Sequencer steps
Right-click to reset the entire FX Sequencer
The FX Mixer
The FX Mixer adjusts the dry/wet balance for the individual effects (STUTTER, FILTER, REVERSE, GRAIN, TAPE and GATER) that make up an FX GESTURE and the overall dry/wet balance of the entire effect series (FX MIX). You can access the FX Mixer by clicking the small yellow mixer icon, located in the upper right of the Sequencer area.
The mix settings are not stored with the Memory Slots, but are stored with the Scene.
The Mini-Cells Basics
To the right of the Track Sequencer, are the Mini-Cells, a set of controls that give you additional track specific settings. You can select the Mini-Cells using the tabs below the Sequencer. The Mini-Cells are color-coded to help logically understand their behavior.
Blue Mini-Cells are Track Sequencer Mini-Cells.
Yellow Mini-Cells are FX Sequencer Mini-Cells.
Orange Mini-Cells are Loop playback Mini-Cells.
The Mini-Cell Details
MUTE MINI-CELL: Mutes Track Sequencer tracks.
SOLO MINI-CELL: Solos Track Sequencer tracks.
LOCK MINI-CELL: Protects Track Sequencer tracks so they aren’t affected by randomization, shifting or drawing.
OUT MINI-CELL: Allows you to route individual tracks out their own unique set of outputs, so that you can process them independently using Reaktor effects or your DAW.
Please note that FX Gestures are only applied to tracks routed out the MAIN output setting. All other output settings have no FX Gestures applied.
Your host must support multi-out instances of Reaktor to take advantage of the multi-out functionality.
BPM MINI-CELL: Sets the playback speed of the track and also provides access to setting the BPM detection range. NORM = normal playback speed, HALF = half-time playback speed, DBL = double-time playback speed.
BPM DETECTION RANGE: Sets the BPM Detection Range for the sample map. If you load samples that are outside the range, samples will playback at the incorrect speed. You can adjust the BPM DETECTION RANGE to ensure that the samples you playback are detected correctly. A numeric BPM indicator to the left of the BPM Mini-Cells shows the currently detected BPM.
PITCH MINI-CELL: Adjusts the sample playback pitch. When PITCH mode Mini-Cells are ON for a given layer, the sample will stretch to fit the current BPM by automatically changing the pitch. When PITCH mode Mini Cells are OFF for a given layer, the sample will stretch to fit the current BPM by using slice-based time-stretching while preserving the pitch of the original sample. While these works well if you’re using melodic material and want to keep things in key, if you slow down you may here gaps and artifacts.
SMOOTH MINI-CELL: Applies smoothing to the Loop engine playback. More smoothing may be good when using non-percussive material like pads. The default is LOW and should be good for percussive material, however for staccato percussion (like hi-hats) that has transients that need to cut through perfectly, you may wish to try to use OFF mode.
TRIM MINI-CELL: Trims the length of a Loop to match the sequencer length. Imagine that you have three loops playing back. Loop #1 is 4 bars long. Loop #2 is 2 bars long and another Loop #3 is 1 bar long. If TRIM is off, each loop will playback in its entirety, regardless of the Track Sequencer LEN setting, provided that you haven’t shortened it using the Sampler Controls area LENGTH Parameter Cell. This means that loop #1 will repeat every 4 bars, Loop #2 will repeat every 2 bars and Loop #3 will repeat every 1 bar, despite the fact that the Track Sequencer gate pattern is cycling every 1/16th. If TRIM is on and LEN is set to 16, each loop will repeat every 16 steps (1 bar). If LEN is set to 8, each loop will cycle every 8 steps, etc.
MONO MINI-CELL: Sums track to mono.
PHASE: Inverts the phase (polarity) of the signal.
REVERSE: Reverses playback.
FX ON: Sends a particular track to the FX GESTURE engine for processing.
Working with Scenes
Each ULTRALOOP Preset has eight Scenes, found in the ULTRALOOP footer area. You can think of the Scenes as sub-presets contained within each Preset. A Scene contains all the Parameter Cell settings, Preset Grids, Sequencer controls and additional settings. The only settings that aren’t a part of a Scene are the controls found in the Master Controls area. Scenes can be played using MIDI, OSC or by selecting a Scene with your mouse.
Be sure to select MIDI IN PLAYS: SCENES if you’d like to use MIDI notes to control your Scenes.

[1] MIDI Mode Selector: When set to MIDI IN PLAYS: SCENES, MIDI input will be sent to the Scenes. When set to MIDI IN PLAYS: SLOTS, MIDI in will be sent to a MIDI activated Parameter Cell’s Preset Grid to control the Memory Slots.
[2] Scene Root: Sets the root note (by octave) for MIDI playback of the Scenes. By default C3-G3 will playback scenes 1-8.
[3] Scene Init: Initializes the entire Scene so you can start sound design completely from scratch.
[4] Scene Copy: Copies the entire Scene.
[5] Scene Paste: Pastes the last copied Scene into the currently selected Scene.
[6] Scene Duplicate: Duplicates the currently selected Scene to any other Scene you select thereafter without the need to click Paste. To use, simply press Duplicate once to activate Duplication. A red light flashes to indicate that you will immediately write over any other Scene with the scene you had selected when activating duplicate. Select one or more Scenes to duplicate to and then deactivate Duplicate to disable. This is a quick way to duplicate Scenes without disrupting your workflow.
[7] Scene Selectors: Selects a Scene to playback.
MIDI Gate and Retrigger mode for Scene playback
A new MIDI Gate mode with Retrigger option, allows you to playback and/or restart Scenes only when note on MIDI messages are active.
The Master Area
The Master Area contains universal controls which are not stored with the individual Scenes, but are stored with Presets.

[1] Rnd: When the Master RND button is triggered, the current Scene is randomized. Clicking the Master RND button will only randomize certain aspects of your Scene. Which aspects it randomizes depends on which areas are set to Master Random Receive.Throughout the interface you’ll find small green dots. These green dots are Master Random Receive toggles and determine whether that area is setup to receive randomization when using the Master Rnd button.
[2] Master Random Receive Toggle: Toggles all the Master Random Receive toggles on or off when clicked.
[3] Single Edit Mode Toggle: Toggles all the Single Edit Mode buttons on/off.
[4] Slider View Toggle: Toggles Slider View on/off for all Sampler Controls Parameter Cells.
[5] Len Adjust: Adjusts the Length of all LEN controls throughout the Scene.
[6] Pin Toggle: Toggles the Pin on/off throughout the Scene.
[7] Record Toggle: Toggles record on/off throughout the Scene.
[8] Play Toggle: Toggles play on/off throughout the Scene.
[9] Root Adjust: Adjusts the Root value for all Root controls throughout the Scene.
[10] MIDI In Toggle: Toggles MIDI IN on/off throughout the Scene.
[11] Swing: Swings the sequencer readout.
[12] Sync: Syncs Preset Grid Memory Slot playback to quantized value.
[13] Punch: Applies compression and limiting to the master output to glue the signal and keep things from clipping. A setting of zero will bypass the effect entirely.
[14] Vol: Master Volume control.
Troubleshooting and FAQ
Sometimes you might run into trouble when using ULTRALOOP. In this section we’ll go over some of the common issues you might encounter and how to resolve them.
Can I use the Reaktor Player with ULTRALOOP?
Yes!
Can I use my own samples?
Of course you can. Just open the Reaktor Sample Map Editor while in Edit mode. Click the structure icon next to the main snapshot menu to turn on Edit mode. Check out the Using your own samples section of this guide for more information.
Why can’t I add my own samples and click the folder to edit my map?
You’ll need to turn on Edit mode in order to edit ensembles like ULTRALOOP. Click the structure icon next to the main snapshot menu to turn on Edit mode.
I can’t hear anything.
Is Reaktor setup as an instrument (plug-in mode only)?
Have you setup your Audio & MIDI Settings under File>Audio & MIDI Settings (standalone mode only)?
Have you turned the Reaktor Volume knob down by accident?
Have you accidentally randomized the Volume cell or your Envelope Cells?
All my loops are playing at the wrong speed in BPM mode.
Sometimes the BPM detection interprets slow loops or fast loops incorrectly as being half-speed or double speed. If this is the case, click the BPM Mini-Cell and adjust the speed factor for the layer that is playing at the wrong speed or set the BPM Detection Range appropriately.
No matter what, all I hear is one layer.
Is SOLO mode on?
I’m trying to activate a step in the sequencer, but it won’t let me!
Is the track Locked? If there is a Lock icon, it means you’ve protected the track using the LOCK Mini-Cell.
I can’t see the detected BPM!
Adjust the sequencer length to be the full 16 steps as it affects the display of the BPM.
Changelog
1.0.0 RP (Reaktor Player release)
Ultraloop is now Reaktor Player compatible and does not require the full version of Reaktor to run
NKS browser integration
Light Guide support for the KOMPLETE KONTROL S-Series keyboards
Fixed bugs related to Presets recall
Improved randomizers
Various minor fixes
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